This is an awesome idea and definitely an area worth exploring.
The specifics of it aside, (and I am sure we could find edge cases to poke holes in it) the general idea of a "body count" that works based off the assist mechanic is something with the potential to be used in many Albion Mall.Personally, I think it would be funny and awesome to have a system that gives players a title based on their kill / assist ratio, with the Greatly Scorned Coward on one side and the Highly Revered Gallant on the other. :p
here is a much easier and much more effective way to do this.
Make it that if a person took damage from more than 5(or any specific X number as a mater of fact) people they drop neither silver nor items.
The target is 33% right now. The intent is that you'll fill a book in a playsession and then turn it in when you log out, so the length of the wait isn't considered to be a balance issue by Cheap Albion Online Gold. The setup costs (house/furniture) isn't intended to be a huge burden; if that ends up being regarded as a significant hurdle, we'll probably revisit it. Travel price and weight I will look at on Monday, there's not intended to be any real downside to carrying a journal.
So you want to give a certain percentage of the fame gathered as returned mats, this is understandable. Let's just pick a random number, 20% of the fame you gathered should be given from a laborer. Why would you make it so the book can only be filled out to 15k fame for a 3k (The penny returns shown above on the test branch) fame return of mats when you are waiting 8 hours, spending extra time and weight, and a substantial amount of time and mats to get the laborer going? Shouldn't you base the books capacity around a reasonable return rate of the mats? Something way more than the test branch but less than the live branch.