Destiny cards on the other hand will be useful in specializing your character into the style of combat you wish to play. As you level, you gain more and more slots to place destiny cards. Each card has a weighted value depending on the scaling strength of the card. If you are making a fast-attacking rapier wielder, stacking critical chance cards will be fairly important. The card selection is mildly diverse, but don’t expect to be investing a lot of time in card swapping since you have a limited allocation of cards for the majority of the Albion Mall. Unfortunately, unlike weapon swapping, there is no second bar for another destiny card load out. So while quick swapping of weapons is encouraged, that style of play may be hindered due to your primary destiny card specialization.
The economy of the game is one of the first downsides that I noticed. Selling and buying items/weapons really has no purpose in Victor Vran. Gaining gold in the excess of the hundreds of thousands looks nice, but serves no real purpose. The items you find throughout the course of the story will serve you just fine, and in most cases much better than the vendors of Castle Zagoravia. So what else can you do with the excess of loot that you get? Well, eventually you gain access to a transmutation station, which can upgrade properties of current items, or create entirely new ones by buy Albion Online Gold. Special runes that you also gain access to will be useful in upgrading your primary and secondary weapons. Unfortunately, the rate at which you gain these runes is insignificant during the main campaign. It seems that runes were added to keep your weapons always relevant, but there simply isn’t enough to play around with. Overall, transmuting items can yield various results. Random properties are given out like a slot machine during my time with the system. There are recipes that can guide you, but it detracts from the experience of keeping the flow of the game fluid and fun.